Antikapt What is - Seoblog

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1) On the seizure of the territory is prohibited: 1.1) Use the interior in battle (when the fire lead you) 1.2) located on the main district of the defending or attacking gang (after 1 minute permitted) 1.3) Violation of any server rules (RK, PG, DB, TK, DM in ZZ, and the like) 1.4) violate the leader leaders on the conducted / Capture not specific weapons (for example: agreed on bits, but came with weapons) 1.5) Use bugs + C, slip, knocking out the animation (Rosager: knocking down the animation of the roller), hide in textures, as well as other Sampa bugs / servers. 1.6) go to AFK, as well as leave the game when capturing the territory (especially during the battle or on the flashing area) 1.7) Use drugs in the territory. 1.8) Help persons who are not in gangs (civilians, cops, mafia, reporters, etc.) 1.9) leave the territory of the ghetto, in order to not give the enemy to take frag. 1.10) To be on the roofs of houses / buildings with limited access. 1.10.1) - Use Waves. 1.11) It is forbidden to kill gang members outside the territory of the ghetto. 1.12) Allied gangs to intervene in / Capture two gangs (/ Capture is carried out only 1 to 1.

1) On the seizure of the territory is prohibited: 1.1) Use the interior in battle (when the fire lead you) 1.2) located on the main district of the defending or attacking gang (after 1 minute permitted) 1.3) Violation of any server rules (RK, PG, DB, TK, DM in ZZ, and the like) 1.4) violate the leader leaders on the conducted / Capture not specific weapons (for example: agreed on bits, but came with weapons) 1.5) Use bugs + C, slip, knocking out the animation (Rosager: knocking down the animation of the roller), hide in textures, as well as other Sampa bugs / servers. 1.6) go to AFK, as well as leave the game when capturing the territory (especially during the battle or on the flashing area) 1.7) Use drugs in the territory. 1.8) Help persons who are not in gangs (civilians, cops, mafia, reporters, etc.) 1.9) leave the territory of the ghetto, in order to not give the enemy to take frag. 1.10) To be on the roofs of houses / buildings with limited access. 1.10.1) - Use "Waves". 1.11) It is forbidden to kill gang members outside the territory of the ghetto. 1.12) Allied gangs to intervene in / Capture two gangs (/ Capture is carried out only 1 to 1.

Accompanying against protecting) Exception: If the gang falling at the republic and except the reps there are no more territories, then the gang can resort to the help of an allied gang on a cap. 1.13) Transfer of the composition - It is forbidden to take people from another gang for the time of Camping. 1.14) It is forbidden to begin the seizure of the territory of the enemy gang, if you do not have the territory adhering to it, that is, you can be capped by a piece. 1.15) It is forbidden to be on the seized territory in improper view (the form of a military, policeman, with objects from hippie and entertainment centers, etc.) 1.16) Use Sniper Rifle, Colt 45, Sawnoff, Combat Shotgun, Micro SMG / UZI, Tec-9 and paint spray. Punishment: Varna 1.17) It is forbidden to dismiss / dismiss during the captain / in battle (the one who will be fired or he will be fired. If you provide a refutation, then the punishment with you will be canceled and issued to the one who dismissed you) 1.18) It is forbidden to kill members of the enemy gang outside the territory of the Cappure up to 3 minutes (on the adjacent one. If the territory of the KAPTA near the repain, it is strictly forbidden to kill in rep. It can be fired from the territory of KAPTA). Exception: capture time t. Wash the animation of the focus.

Add-ons: 1) The leader is allowed during the period to take "freezing" for a valid reason 2 times. 2) The surrounding territories are considered all territories from which it can be seen, at least part of the territory of the Campapacity. The radar must be standard (round). 3) Transfer of territories for violations on caboatour 3.1) If one of the gang is recruited in the amount of 6 or more warnings (Varna) for caboats for the whole composition, then this gang gives the territory of the enemy gang. 3.2) At the bath for any cheat, the gang, where the cheater gives the territory. How many cheaters were banned, so many gang territories will give. If the same player used cheats on several kaps, the territory is given for each cap. 3.3) If one of the gang initiated the caps "in the rat" (without the warning of the leader of the enemy gang), Koshsky, then this gang gives the territory of the enemy gang That is, it is possible.

Shooting up to 3:30 minutes of Capti, in the amount of at least 5 people. (Note: The passage is not considered to be arrival.) Punishment: Written warning leader and territory by an enemy gang. 6) The attacking gang is obliged to be in the area of ​​the visibility of the territory / Capture on the radar until 3:00 minutes. (Note: Standard round radar.) Punishment: WARN. 7) Moving on the Walton machine (meat) is forbidden to start shooting along the opposite gang. (Note: After provocation - you can). Punishment: WARN.

Provocation: 1. If you have opened fire outside the territory, you have the right to answer the same. 2. If you have opened fire from reps, you have the right to answer it (provocation on SC). Note: You must have a frapes where you can see that the player provoked you on a shootout.

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Rules of preparatory minutes during the captain.

1) It is allowed to leave the territory and the territory adjacent to it, both parties on the preparatory minute and after 2 minutes on the timer.2) are forbidden to merge on a preparatory minute. If the fire was opened by you, you must fix it into the video and only then kill. (Screenshots are not accepted, the dock must be convincing, for trying to mislead you can be punished). Plum attempting on a preparatory minute = plums on a preparatory minute.3) With a massive anti-kapte (3+, a person is drained in preparation / trying to merge or before the start of the Kapta on Terre *) Terra is given to the gang, which was prevented if the violators were from a gang with whom Kapt . For anti-kapt punishment 5 hours of KPZ. Dock - video. * An exception — Shelling reps before preparation. 4) allowed weapon on the captain only Desert Eagle, Shotgun, Crimple, Rifle. For the rest of the weapon, including the bits, the gas can, you will be punished throughout the captea.

It is possible to shoot cartridges from the forbidden weapon only outside the territories of the cap in the designated places (zones for pumping skills in the ghetto).

5) If you fired a gang and it started with a cap / deff at mandatory you need to remove the mask (!) And leave the reps. For the shelling in preparation - 5 hours of the CPR. (Shelling during the captain, hindrance of the cap)

6) If you were killed on a preparatory minute in the ghetto / on Terre Kapta, allowed to return to the ghetto.

If a cheater killed you, it is allowed to return to the captain.

If the bug died, it is allowed to return to the captain.

7) It is allowed to take in the gang / dismiss / raise / lower at the preparatory minute.

8) It is forbidden to violate any Rules of Caps and Server on a preparatory minute.

9) If the territory is adjacent to the rep, it is only up to 6 minutes on the timer you can leave the terra to repu / to the rep.

In battle is prohibited

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10)

Only on the preparatory minute

Capti gangs can be found in purchases and dining room to buy inventory or quench hunger if the purchase 24/7 is located on a grain or terra.

In battle is prohibited

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11) It is forbidden to climb on the Nonrp buildings in ways (helicopter, jetpack, pyrotechnics). Bug leaps on bicycles is prohibited.

12) It is allowed to kill outsiders who are a hindrance of Capti only on the terraks of the Kapta without playing. It is also allowed to kill reps on the terra and in the ghetto if the identity data are

in mask when manifestation of aggression

. * In the host house, the gang in the manifestation of aggression (damage) during the captain of civilians is allowed to kill without reciprocating. (Have a video dock). In other cases, it is necessary to make RP complaints and drive.

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Rules of Caps

1) Caps start from 14:00 to 23:00 Moscow time.

2) It is forbidden to begin the seizure of the territory of the enemy gang, if you do not have an articia adjacent to them, that is, you can be capped by pieces.

3) If the gang is frozen for a certain period (after selecting a new leader), then it will be dropped no later than the deadline. Previously, the rebelorosa is allowed (until 14:00 and with an agreement with a follow-up ghetto) 4) It is forbidden to be in capetach for foreign gangs, only two warring groups should be present on the capte. For shooting, damage to the corps from outsiders - 5 hours of the KPZ for the interference of the cappta. Shelling reps from gangs that touched, prohibited, also forbidden to install them. 5) the help of persons not consisting of gangs (civilians, cops, military, reporters, etc.)

6) If you did not appear on Terra Capti / adjacent territories until 4:00 minutes on the timer, in the minimum composition of 6 people, then this is considered as a non-appearance. If there are no appearance issues (for example, WT), players either leader must provide the dock of their appeal in the complaint to return the territories or looking for the ghetto.

7) Shelling reps on Capte and shooting from reps on the captain is prohibited. It is forbidden to open fire while the reps during the captain. It is forbidden to open fire on players located at rep at the time of KAPTA. Example: There is a corpse of Varios Los Aztecas against Grove Street Gang. From the territory of the republic was opened from Grove. It is forbidden to shoot in response aztec, your task will be to fix this violation / to escape / lure the player from the reps and only after the player is not at the republic, but on the territory of the Capti / Parliament - to open fire. Exceptionally only when you go to the territory of the KAPTA or the territories adjacent to it are allowed to open fire. If fire was opened with reps and another player begins to shoot - both will be punished. Exception: It is allowed to lead the chase to the player who was on Terre / grave, shot and ran to the republic's territory [be sure to have a video dock].

Council of the defending gang: Learn to avoid hitting the grains and terra of Capti upon arrival at the rep.

9) It is prohibited by RK on the captain (return to the ghetto during the KAPTA, if the killing of your character was counted in the account of the KAPTA). Standing at the edge of the ghetto is allowed. (With the most painted in the main house, the reps are not forbidden. To be outside - already rk.) There are only three reasons. 2) If a cheat killed, it is allowed to return. 3) If the bug died, it is also allowed to return. 10) It is forbidden to leave the territory of Kapta until 2:00 minutes on the timer. Care from the terra is any passing / passage along the grain or the main terra of the capptus and leaving them. (To avoid this Esc card, also download the ghetto card. Learn to travel around the terrs of the KAPTA in order not to have violations) 11) prohibited damage to its allies and TC (murder of allies). Exceptions: In order to self-defense, an ally opened fire for you without a reason.

whether they fell by chance, in a shootout, do not need to merge or damage answered, should be

Surveful cause

that your life or the life of the comrades was threatened. (have a video dock, RP is not needed)

12) DB is prohibited on a cap - intentionally demolish HP by any transport or kill them. (refers to the allies too)

13) It is forbidden to use the first-aid kit lying on the anname and without the help of another person (/ I provided the first help @ ID) - Nonrp First Aid Kit (30 minutes of the KPZ)

14) the interior is prohibited in battle or during the KAPTA on Terra and on the grains. If you were on Terra / grain and left it after 2:00, Into Into - Inta on Capte.

Exception: It is allowed to enter the main house of the gang until the 6th minute on the timer *.

* If you are upgraded on a grain, ran away and went to the main district of the gang to 6 minutes - Inta on Capte.

Note: The Repa is also an intention. Leave from the adjacent terra / terra Kappti / after 6 minutes on the timer to the main house of the gang is prohibited.

An exception:

You can drain in the interior in case of chase and with the video docking you.

15) Forbidden any confusion of animations, using server bugs.

16) Allowed Weapons on Cap only

Desert Eagle, Shotgun, Crimple, Rifle.

For the rest of the weapon, including the bits, the gas can, you will be punished throughout the captea.

17) resolved plums outside the territory of the KAPTA after 2:00 minutes on the timer.

With the adjacent territory, the capptus is allowed to kill the enemy who is outside the adjacent territory and vice versa.

Whether you are not on the adjacent territory, you can open fire for those who are on the adjacent one.

If you are both not at the adjacent territories, you need to fix the provocation (attempt) to plum outside the terra from the enemy and only then you can merge it.

18) Antifrag / anticill (suicide) is prohibited - jump into the small number of HP from the roof, mountains, etc., so as not to give the frag of the enemy. Also the antifrag is considered to drain their ally so that the fragment does not get the opposite gang.

19) It is forbidden to leave the game if the fragment decisive.

20) prohibited transfer of the composition.

The transfer is considered only when the player was on the kapats for one gang and drove to the second one day.

Being in different gangs in one day and not to be on the kapats for different gangs - not a transfer.

21) Multi-panels are prohibited. For example, on one account traveled for the ballas, on the other for reef, etc.

22) It is forbidden to leave the ghetto during the KAPTA, if the player was on the terraks of the cap.

23) It is forbidden to use the bike in the territory of the capptus and the grains in the main time of KAPTA. Order: come to the grains, leave the bike there, go to a grain. Having been banned for a lighter on a bike. After 2:00 minutes on the bike timer is also prohibited throughout the ghetto. Permitted on preparation.24) It is forbidden to capture other gangs if you have a passage to not captured (white) territories. 25) It is forbidden to return to the ghetto (Rk) if your frag was counted by the system for the main time of the cap. There are only three reason. 2) If a cheat killed, it is allowed to return. 3) If the bug died, it is also allowed to return. 26) Rule "RK at the edge of the ghetto" It is valid only if the territory or consumer is located next to the edge of the ghetto. It is allowed to stand only for the red line in this case. This rule is valid only if the terrs of the Kapta are at the edge of the ghetto. In other cases, stand next to the ghetto is allowed. When violating this rule 5 hours per RK. It is not advised to stand in AFK at the edge of the ghetto so that there are no plots outside the terra and counted frags in the account of the KAPTA.

RK at the edge of the ghetto, the border: owqscho.jpg.

26) It is forbidden to climb on the Nonrp buildings in ways (helicopter, jetpak, pyrotechnics). Bug leaps on bicycles is prohibited. Forbidden roofs for 88 (waves), 5 and 70 (reef purchase), 46/29 Terraters. Below the photo in the comments.27) is forbidden to dismiss / take / lower / raise during the captain. 28) It is forbidden to use cheats, play without addon, anti-fat. 29) It is forbidden to be located in other skins (skins from the initial work). It is allowed to change the skins leaders and players during the capture) 30) It is forbidden to use any replacements that give superiority over other players. 31) It is allowed to kill outsiders who are a hindrance of KAPTA only on the terraks of the cap without playing. It is also allowed to kill reps on the terra and in the ghetto if the identity data are in mask when manifestation of aggression . In the main house of the gang in the manifestation of aggression (damage) during the captain of civilians is allowed to kill without reciprocating. (Have a video dock). In other cases, it is necessary to make RP complaints and drive. 32) ignorance of rules does not exempt from responsibility. You are required Have a weighty refutation in case of controversial situations. 33) It is forbidden to begin capturing the territory, if on the adjacent territories and on that terra you wanted to get into the mafia. In the case of a cap during the bizvar in the ghetto, no one goes on the cap and the territory remains the gang of which belonged. And in the event of the start of Bizvar during the Kapta in the ghetto - do not go to Bizvar Mafiosi. 34) It is forbidden to intervene the ghetto during the bizvar in the ghetto, as well as bizvars passing outside of ghetto.35) The appearance of the attacking side is mandatory composed of 6+ to 7:00 per minute on the timer (at 7:00 6+ people should be on Terra / Almights), otherwise, the territory will be returned.

Changed LEE_HANTER user

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Responsibilities of the leader: Follow and stop any violations in the gang chat. Control the performance of the older and junior composition. Make every effort to seize the new and protect your territories. Maintain both morally and materially any of his gang members.

Removing the leaders: In case the leader has lost control over all territories (sat on the republic) and does not make efforts to raise the gang - the leader is removed by Varna. Note: The administration can enable the leader to get out from the respaun in 2 days, taking 5+ squares (not counting the repu). In case the leader stood less than 4 weeks (28 days). In case the leader for his entire time to get to the reply 5 times - the leader is removed by Varna. In case the leader after a week, after acceptance, it remains without territories (remains at the republic) - the leader is removed by Varna. Rules of war for the territory. The war behind the territory passes exclusively between two gangs - who attacked and defended. Any kind of help of other gangs that do not participate in the war is punishable by the Varna / Ban. On the Terrahs it is forbidden to turn off / CLIST of your gang. Sete color is also prohibited. In case of violation, the violator falls into Demorgan. Caps should also be enabled / CLIST. Starting from 55 minutes, the gangster located on the enemy territory with the off color is also considered a violator, and is punished with hit in Demorgan.

Anti-kapt / defkpt. Anti-Kapt (general definition) - the murder of members of the enemy gang on its territory, directly to the cappur, in order to trim the chances of the enemy gang to attack its territory. Allowed. Note: An anti-kapte clime must be included. Otherwise, the violator will be sent to Demorgan. Deffkapt (Deffend Capture) is a restriction in the capping of other gangs, a cappop of an allied gang. It is strictly punished by a varnar / ban to the violator + reprimand leader.

Diplomacy: Diplomacy is solved strictly between the leaders, in the presence of deposits. After updating diplomacy, the leader / zama is obliged to inform all gang members to the radio. Any spontaneous solutions of senior ranks regarding diplomacy, in the absence of a leader, are punishable by dismissal. Exception - leader in inactive. If the gang intends to declare a war of one of the gang, then immediately before the start of the war, the leader must prevent the leader of the gang to whom the war is announced. Declare war in the absence of the leader strictly prohibited! Punishment - reprimand / removal of the leader.

Structure. Enhance. Table of conformity of ranks on LVL-y. The leader is fully responsible for its composition. The leader itself in the right to decide who is worthy of increasing, and who is not. Maximum number of deposits - 7.

Minimum criteria for adoption in a gang. RP Nick 1 game level. Skin, corresponding to the culture of the gang.

If the player meets all the criteria, before adopting a deputy / leader, it is obliged to hold a short pencil survey on the knowledge of teams and the RP of the terms. Preferably at least once a day to carry out short briefing beginners.

Nickname rules. If you need to change Nick, the leader submits leaves the application to the report on the sample "I, leader * name of the gang *, please change the nickname ID, ID, ID for reason ...". Nickname only 9 ranks, in case it does not correspond to the culture of the gang.

Forum. Necessarily, in the subsection of each gang, the leader is obliged to create topics:

The composition of the gang (7+ ranks) complaints of gang members.FAQ for beginners (commands, general terms, links to server rules)

Rules for conducting wars for the territory. In developing.

Device-roleplay.Forum2x2.ru.

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